Foxpro Windows 7 Odbc Driver
On my Windows 7 machine, I created an ODBC data source to an Oracle database via the ODBC Data Source Administrator cwindowsSysWOW64odbcad32. Sometime later. This page explains how to import from and export to ASCII text Tab and CSV, spreadsheet Excel, and database files in SAS. In UNIX, PROC IMPORT and PROC EXPORT. Stat. Transfer. com Supported Formats. Files. StatTransfer will read files from any version of 1 2 3. It writes Version One files, which can be read by any version of 1 2 3. These were a universal format for PC software data interchange. Multiple page worksheets are supported on input. Return to top. Access Windows onlyStatTransfer will read and write Microsoft Access databases through the most current versions. Although the data are transferred through the Microsoft Access ODBC driver, Access files are treated like a normal StatTransfer file type. Se voc estiver usando a verso 4. Crystal para acessar um banco de dados Access verso 97 e converter o banco de dados para a verso. UWKMn.jpg' alt='Foxpro Windows 7 Odbc Driver' title='Foxpro Windows 7 Odbc Driver' />You can thus choose the file from the normal Open or Close dialog boxes, and you need not be concerned with the process of configuring an ODBC data source for each file. StatTransfer can either read single tables or multiple tables that are joined in an Access view. On output, new data may be appended to an existing table, tables can be created in a new file, new tables can be created in an existing file, or existing tables can be overwritten with a new table. Return to top. ASCII Delimited. StatTransfer will read and write delimited data files. When reading delimited files, you can specify that StatTransfer automatically determine if the first row contains variable names, or you can manually control how the first row of the data set will be treated. You can also explicitly specify the delimiter character or you can allow the program to sense it automatically. Numerous options are available for controlling how dates are read, and how text fields are quoted. There are numerous options for controlling the character sets in which data are read or written. Return to top. ASCII Text Fixed Format. StatTransfer will read and write fixed format files with its own Schema file format. This format is extremely convenient to use and allows for the specification of missing values, value labels and variable labels. StatTransfer can also write fixed format data with programs for SAS, SPSS, or Stata. These are extremely useful for archiving data or passing data to your colleagues. Return to top. Data Documentation Initiative DDI Schemas. The Data Documentation Initiative DDI is an open, international effort to provide a standard way of describing data from the social, behavioral and economic sciences. DDI schemas are in XML and can describe metadata across the life cycle from questionnaire design through analysis. StatTransfer supports version 3. XML schemas and associated delimited data files. Return to topd. BASE, Fox. Pro and Compatible Files. StatTransfer reads and writes files that are compatible with all versions of d. BASE and compatible programs such as Foxpro, Clipper, and Alpha Four. Return to top. Epi Info. StatTransfer supports all versions through Version Six. Because the file format includes enough information for the program to construct a data entry screen, StatTransfer uses variable labels, if available, to label the entry fields. Return to top. Excel. StatTransfer will read files written by all versions of Microsoft Excel. It writes Version 2. Excel 9. 7 2. 00. Excel 2. 00. 7 1. Multiple page worksheets from Versions Five and above are supported. You can choose a page of a multiple page workbook with a single click of your mouse. Multiple worksheet pages in the input file can be combined into a single output file. Return to top. Gauss. StatTransfer reads and writes Gausss universal file format in addition to the older Gauss 8. Windows. Return to topgretl. StatTransfer reads and writes gretl cross sectional data files. Return to top. HTML Tables. StatTransfer will write HTML tables for use in Web pages. Return to top. JMPStatTransfer fully supports files written on either the Windows or Macintosh platforms. All versions are supported as well as all of the newer numeric types. Return to top. LIMDEPStatTransfer reads and writes the native internal file format of all versions of LIMDEP for Windows. Return to top. Matlab. Matrices from all versions of Windows, Macintosh, and Unix Matlab are supported. Matlab datasets are supported for versions greater than seven. Return to top. Mineset. StatTransfer reads and writes portable files for this data visualization package developed by Silicon Graphics. Return to top. Minitab. StatTransfer reads worksheets from any version of Minitab through Version Fourteen. It writes files in Version Eleven format and fully supports the newer Date and DateTime types. Return to top. Mplus. StatTransfer supports exporting to Mplus for Windows. Return to top. NLOGITStatTransfer supports all versions of NLOGIT for Windows. Return to top. ODBCStatTransfer can read or write data to any file type for which you have, or can obtain, an ODBC driver. These include such relational databases as Oracle, SQL Server, My. SQL, Sybase, DB2 or Informix, or flat file databases such as Btrieve. When you select ODBC as an input or output file type, StatTransfer will present a list of installed data sources, instead of the Open or Save dialog boxes. If a password or other information is needed, you will be prompted automatically. You can also submit SQL for specialized transfers. The StatTransfer command processor allows you to save connection information, so you can automate ODBC transfers. Return to top. Open. Document Spreadsheets. The Open. Document format for spreadsheets is an ISO standard XML format for spreadsheet data. It is supported by numerous applications, including Open. Office. org, Libre. Office, and Google Docs. StatTransfer will read and write files compatable with all of these applications. The implementation is fully equivalent to that of Excel, and supports multiple sheets, range selections and all other options. Return to top. OSIRISBecause of the enormous amount of data available in this now obsolete format, StatTransfer offers read only access to OSIRIS files. Variable and value labels are fully supported and StatTransfer can automatically read your data whether they are in EBCDIC or ASCII format. Return to top. Paradox. StatTransfer reads all versions of Paradox and writes Version 7 through 9 files. Return to top. Quattro Pro. All versions of Quattro Pro are supported. StatTransfer allows the selection of data from individual pages of a multiple page worksheet. Return to top. RStatTransfer will read and write workspace files for all versions of R. Return to top. RATSRATS Regression Analysis of Timeseries, is a general purpose econometric and time series analysis package. StatTransfer can read and write RATS version 7 files. Return to top. SAS Data Files. StatTransfer will read and write SAS Versions 6 through 9 data files for Windows and Unix platforms. For version 7 and above, all common data representations are supported. Obsolete PCDOS files are supported on input. Return to top. SAS Value Labels. StatTransfer will transport value labels out of SAS for such packages as SPSS and Stata, and will, in addition, write a PROC FORMAT program for reading value labels from other packages into SAS. This feature is also handy if you are sending a SAS file with value labels to another user and do not want to send a whole format catalog. New in version 1. SAS catalogs for Windows. Value labels can be read from catalogs, CPORT files, SAS data files, and from transport files. Return to top. SAS CPORT Files. StatTransfer will read, but not write, Windows CPORT files for versions higher than SAS Seven. Return to top. SAS Transport Files. Direct. X Wikipedia. Microsoft Direct. X is a collection of application programming interfaces APIs for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct. D, Direct. Draw, Direct. Music, Direct. Play, Direct. Sound, and so forth. The name Direct. X was coined as a shorthand term for all of these APIs the X standing in for the particular API names and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on Direct. X technology. 1 The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross platform Audio Creation Tool XACT, while the Direct. X pattern has been continued for Windows APIs such as Direct. D and Direct. Write. Direct. 3D the 3. D graphics API within Direct. X is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles. Direct. 3D is also used by other software applications for visualization and graphics tasks such as CADCAM engineering. As Direct. 3D is the most widely publicized component of Direct. X, it is common to see the names Direct. X and Direct. 3D used interchangeably. The Direct. X software development kit SDK consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user. Windows 9. 5 did not launch with Direct. X, but Direct. X was included with Windows 9. OEM Service Release 2. Windows 9. Windows NT 4. Direct. X, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, Direct. X SDK has been integrated into Windows SDK. Development historyeditIn late 1. Microsoft was ready to release Windows 9. An important factor in the value consumers would place on it was the programs that would be able to run on it. Three Microsoft employeesCraig Eisler, Alex St. John, and Eric Engstromwere concerned because programmers tended to see Microsofts previous operating system, MS DOS, as a better platform for game programming, meaning few games would be developed for Windows 9. This was compounded by negative reception surrounding the Windows port of the video game The Lion King. The game used Win. G, which crashed on Compaq Presarios that came shipped with it following a partnership between Compaq and Disney, as the Cirrus Logic display drivers used by the Presarios were not thoroughly tested with the API. DOS allowed direct access to video cards, keyboards, mice, sound devices, and all other parts of the system, while Windows 9. Microsoft needed a quick solution for programmers the operating system was only months away from being released. Eisler development lead, St. John, and Engstrom program manager worked together to fix this problem, with a solution that they eventually named Direct. X. The first version of Direct. Into Concurrent Program. X was released in September 1. Windows Games SDK. It was the Win. 32 replacement for the DCI5 and Win. G APIs for Windows 3. Direct. X allowed all versions of Microsoft Windows, starting with Windows 9. Eisler wrote about the frenzy to build Direct. X 1 through 5 in his blog. Direct. X 2. 0 became a component of Windows itself with the releases of Windows 9. OSR2 and Windows NT 4. Since Windows 9. 5 was itself still new and few games had been released for it, Microsoft engaged in heavy promotion of Direct. X to developers who were generally distrustful of Microsofts ability to build a gaming platform in Windows. Alex St. John, the evangelist for Direct. X, staged an elaborate event at the 1. Computer Game Developers Conference which game developer Jay Barnson described as a Roman theme, including real lions, togas, and something resembling an indoor carnival. It was at this event that Microsoft first introduced Direct. D and Direct. Play, and demonstrated multiplayer Mech. Warrior 2 being played over the Internet. The Direct. X team faced the challenging task of testing each Direct. X release against an array of computer hardware and software. A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release. The Direct. X team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with Direct. X. Prior to Direct. X, Microsoft had included Open. GL on their Windows NT platform. At the time, Open. GL required high end hardware and was focused on engineering and CAD uses. Direct. D was intended to be a Microsoft controlled alternative to Open. GL, focused initially on game use. As 3. D gaming grew, Open. GL developed to include better support for programming techniques for interactive multimedia applications like games, giving developers choice between using Open. GL or Direct. 3D as the 3. D graphics API for their applications. At that point a battle began between supporters of the cross platform Open. GL and the Windows only Direct. D. Incidentally, Open. GL was supported at Microsoft by the Direct. X team. If a developer chose to use Open. GL 3. D graphics API, the other APIs of Direct. X are often combined with Open. GL in computer games because Open. GL does not include all of Direct. Xs functionality such as sound or joystick support. In a console specific version, Direct. X was used as a basis for Microsofts Xbox, Xbox 3. Xbox Oneconsole API. The API was developed jointly between Microsoft and Nvidia, which developed the custom graphics hardware used by the original Xbox. The Xbox API was similar to Direct. X version 8. 1, but is non updateable like other console technologies. The Xbox was code named Direct. Xbox, but this was shortened to Xbox for its commercial name. In 2. Microsoft released Direct. X 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2. Microsoft has continued to update the Direct. X suite since then, introducing Shader Model 3. Direct. X 9. 0c, released in August 2. As of April 2. 00. Direct. Show was removed from Direct. X and moved to the Microsoft Platform SDK instead. Direct. X has been confirmed to be present in Microsofts Windows Phone 8. The original logo resembled a deformed radiation warning symbol. Controversially, the original name for the Direct. X project was the Manhattan Project, a reference to the US nuclear weapons initiative. Alex St. John, head of Microsoft Direct. X evangelism at the time, claims1. Manhattan Project the nuclear bombing of Japan is intentional, and that Direct. X and its sister project, the Xbox which shares a similar logo, were meant to displace Japanese videogame makers from their dominance of the video game industry. However, Microsoft publicly denies this account, instead claiming that the logo is merely an artistic design. Direct. X 1. 08. Direct. X 9. 01. ComponentseditDirect. X is composed of multiple APIs Direct. D D3. D for drawing 3.